Thursday, January 1, 2009
CGtalk Challenge WIP
Ode of Destruction
So I have started working on the color. I now realize I should have created the basic elements in 3D. Though I wanted to practice drawing manufactured elements in perspective, this was not the project to do that. The ideal end result has far too much detail and the less than perfect perspective causes too much struggle. This brings the workflow to a slow drudge with constant paint-overs. I think I will redo the boilers, pipes and speakers in 3D. Many famous digital painters do this anyway. Me being a 3D artist, why shouldn't I. I will leave practicing perspective to small drawing sessions.
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